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Hey!

I am Walker Johnson, a passionate character animator with a strong drive to grow and face new challenges. My passion for the video game industry has fueled my dedication to honing my craft over the last 5 years. I strive to infuse my work with a unique creative voice. My portfolio reflects my commitment to delivering captivating character animations. I am eager to contribute my skills and enthusiasm to the exciting world of the game industry

  • Linkedin

Resume

Walker Johnson

Bellevue, WA, USA

 

Enthusiastic animator with a passion for bringing characters to life through 3D animations. Proficient in industry standard software with proven ability to work independently and collaboratively. Eager to bring my creativity and technical skills to a team of passionate game designers and developers.

Skills.​

  • 3D Animation

  • Autodesk Maya

  • Body Mechanics

  • Modeling

  • Basic rigging

  • Cinematics

  • Posing

  • Hand Keyed Animation

  • Problem Solving

Professional Experience

Paccar Parts, Vehicle Support Specialist, Renton, WA                                          Oct 2024 to Jun 2025

•    Assisted technicians trouble shooting customer concerns on semi-trucks.
•    Reviewed repair procedures to ensure that proper repair paths are followed by service technician.
•    Collaborated with a team to make repair recommendations to guarantee customer satisfaction.
 

Hashbang Inc, 3D Character Animator, Kenmore, WA                                     Aug 2022 to Dec 2023

•    Produced high-quality full body/bipedal gameplay animations adhering to established style standards.
•    Aligned with engineering and design teams to seamlessly integrate animations into projects.
•    Adapted quickly to new tools and workflows to improve pipeline efficiency.
•    Maintained quick turn around and delivery of animation prototypes during prototype/quick iteration phase.
•    Contributed to the development of an In Game Cinematic pipeline for future project advancements.
•    Offered creative problem-solving and communicated effectively with producers and leads.
•    Worked closely with art team to push art quality, share knowledge, and inspire creativity.
•    Compiled and created video references to support the animation team's creative process.
•    Participated in feedback sessions and implemented notes to achieve the creative vision set by leads.

 

United States Marine Corps, Work Center Supervisor, San Diego, CA               Nov 2014 to Oct 2019

•    Led a team of Marines and civilian contractors, ensuring strict adherence to safety and regulatory standards.
•    Conducted comprehensive function tests on T64 engines, demonstrating technical proficiency.
•    Supervised and managed all work center programs, ensuring operational efficiency.
•    Orchestrated the inspection of multi-million-dollar equipment, showcasing meticulous attention to detail.

Education

 

IAnimate.net, Remote, CA                                                                                                Mar-Dec 2023

Completed all game animation work shops

 

Academy of Interactive Entertainment, Seattle, WA                                                      2020-2022

Advanced diploma in Game Art and Animation

 

Certifications & Trainings

LEAN 6 SIGMA | OSHA

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